Beyond Good & Evil 2 won’t happen on current platforms

By on October 2, 2011

Is too complex to see the light of this generation.

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First Impressions
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Beyond Good & Evil 2 might only have one single teaser trailer, which made its debut some billion years ago back in 2008. Well, that doesn’t necessarily mean the game will eventually hit the consoles of today.

Michel Ancel, project designer, reiterated that releasing the elusive sequel on current-gen platforms is too good to be true; explaining that the project has ran into “some technical difficulties” due to its complexity and massive scope, which is supposedly hampered down by hardware limitation.

“We’ve been working on it for a long time, but we’ve had some technical issues. It’s a complex game.” Ancel told Gamesradar. “The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.”

“And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations.”

“And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”

Once quizzed whether that’s the main reason why the game has yet to come out, Ancel, briefly said, “yeah. That’s the reason.”

As long as they don’t want it to be a rushed mess, Ubisoft can take all the time they need to deliver a Beyond Good & Evil follow-up that truly makes justice to the original outing – guess we can wait few more years, right?


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Other than his excessively biased enthusiasm toward gaming, and technology behind the whole industry, there's a huge fondness inside that drives him nuts to pick up his keyboard and start writing for the love of it.

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