Boss fight in Deus Ex ‘Missing Link’ DLC made in-house
Will be more balanced than other boss fights.
Eidos revealed, to our relief, that the boss fight in the upcoming Deus Ex downloadable content, the ‘Missing Link’, has been made in-house, rather than outsourced. The announcement was made after it was let out that the studio had roped in Grip Entertainment to develop the boss fights for the game – a major point of criticism Eidos faced by many players who thought the fights were unbalanced and needlessly difficult.
“We have a boss battle at the end, but it’s different from the main game boss battles,” the DLC’s producer Marc-Andre Dufort told Eurogamer.
“You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It’s more of a bigger challenge than a standard boss fight like we have in many games.
“Everything was done in Montreal at Eidos. It’s a lot less frustrating. But it depends on the way you play. If you played more combat in the main game, you probably didn’t have any trouble dealing with the boss fights. So we allow the adaptation of the way you play for that particular boss fight.”
Dufort admitted that the boss fights were indeed unfitting to the entire gameplay experience, making it harder for someone playing fully stealth than those going Rambo with a good number of arsenal in their kit.
“I was playing more of mixed stealth and combat style, so I had some good weapons in my inventory,” he said. “I didn’t have a lot of trouble dealing with. No, I didn’t get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.”
The ‘Missing Link’ DLC will be available next month for the PC, PS3 and Xbox 360. It will last for about 5 hours.
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