Eidos scrapped three city hubs from Deus Ex: Human Revolution

By on September 5, 2011

Hubs included parts of Montreal and even India.

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In an interview with Edge, Eidos Montreal’s lead gameplay designer Frank Lapikas revealed that the studio had to scrap as many as three city hubs from Deus Ex: Human Revolution as the work began to surmount.

The scrapped city hubs included parts of India, and even the developers’ own home ground, Montreal.

“We had planned for a lot more city hubs. Montreal was supposed to be one. Upper Heng Sha was actually built, but it was never finished,” he said.

“At the beginning of the project we even planned to go to India. But as we constructed the city hubs, and understood the amount of work it took, we had to pare it down.”

“There were definitely supposed to be some streets to Montreal. There were outdoor locations set in one of the most famous neighbourhoods of Montreal, called Plateau,” said art director Jonathan Jacques-Belletête.

“It’s got very specific architecture, called tri-plexes, with twirling exterior staircases made of this old metal. It’s very specific to Montreal, and we’d drawn concept art of how these streets would look in 20 or 30 years from now.

“We even tried them in-game. Walking around them felt quite special – that architecture had never been in a game before, and never realised alongside a vision of 2027. It was really cool.”

Lapikas didn’t hint towards potential DLCs including these hubs, however there is always a possibility. Meanwhile, the game is set to receive it’s first DLC this October in the form of the ‘Missing Link’.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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