Sony: No 3D for Vita due to average quality of glasses-free 3D screens

By on August 24, 2011

At least the first one won’t have.

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Poor quality of glasses-free 3D screens and its general inconvenience were some of the reasons why Sony opted out of implementing the technology in Playstation Vita.

In an interview with Gamespot, Sony’s Mick Hocking said that while glasses-free 3D could work on small screens, the requirement to keep your head straight to experience the depth only becomes a hindrance for a handheld, especially when Sixaxis motion controls are involved, like in the case of the Vita.

“At the time we were looking at Vita, there were several issues. One was the quality of the glasses-free 3D screens,” Sony’s Mick Hocking said.

“It can work very well on small screens, but to get the best effect, you need to keep your head very, very still.

“Now with a handheld gaming device and Vita having Sixaxis motion control in it, there may be gameplay where you’re moving the Vita around. And if you’re doing that and having glasses-free 3D, the two things don’t sit very well together.

“We wanted to offer a really, really high-resolution OLED screen, and the best way to do that was in 2D. At least for the first one,” he added, raising eyebrows in the process.

When asked to comment on the screen used on the 3DS, Hocking side stepped like only a professional executive can.

“When people see 3D that doesn’t work very well, or content that isn’t very compelling, I think quite naturally they’re not as interested in it,” he said.

“A message we’ve been giving to all of our PS3 developers is add 3D where it adds something to the game. It’s not a tickbox we want on all the game boxes; we want 3D to add to the experience. The other really important thing is to do it well.”

Sony has implemented a system of quality checks that every developer must adhere to if it wants to use 3D for the PS3. This includes looking for exact matches in both sides of the 3D stream and eliminating depth conflicts.

Playstation Vita is scheduled to release some time later this year in Japan. It will release next year for the rest of the world.


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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