PS3 to Vita transition is not “big of a change,” says Resistance dev
Sony wants developers to “milk the power” out of the portable device.
Sony’s upcoming portable device, PlayStation Vita, grips so much power that makes it not much different from its bigger brother in terms of development.
That’s however, according to Rob Heubner, a member of the development team behind Resistance: Burning Skies, the portable release of PS3’s sci-fi franchise. Huebner reiterated in a video interview with the PlayStation Blog that Sony demanded from PS3 developers to squeeze as much juice as possible from Vita’s hardware.
“We’re a PlayStation 3 company. That’s our engine, that’s out technology. And really, [Sony] were looking for PS3 developers to milk the power out of the Vita, and I think that’s definitely the right way to go because it’s got a lot of power,” he said.
“It’s got all the shaders, it’s got a lot of CPU, so it’s really not that big of a change for us to work on the Vita compared to the PS3,” he added.
Resistance: Burning Skies was announced earlier this week at Gamescom for the PlayStation Vita, with developer Nihilistic vowing that its aim in the portable iteration to make “no-compromises experience with all the elements you’d expect from a Resistance game.”
Sony recently has also outlined the official specs of its forthcoming handheld, which seems rather comparably decent enough to pull out PS3-like games technical-wise.

