PS3 to Vita transition is not “big of a change,” says Resistance dev

By on August 20, 2011

Sony wants developers to “milk the power” out of the portable device.

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Sony’s upcoming portable device, PlayStation Vita, grips so much power that makes it not much different from its bigger brother in terms of development.

That’s however, according to Rob Heubner, a member of the development team behind Resistance: Burning Skies, the portable release of PS3’s sci-fi franchise. Huebner reiterated in a video interview with the PlayStation Blog that Sony demanded from PS3 developers to squeeze as much juice as possible from Vita’s hardware.

“We’re a PlayStation 3 company. That’s our engine, that’s out technology. And really, [Sony] were looking for PS3 developers to milk the power out of the Vita, and I think that’s definitely the right way to go because it’s got a lot of power,” he said.

“It’s got all the shaders, it’s got a lot of CPU, so it’s really not that big of a change for us to work on the Vita compared to the PS3,” he added.

Resistance: Burning Skies was announced earlier this week at Gamescom for the PlayStation Vita, with developer Nihilistic vowing that its aim in the portable iteration to make “no-compromises experience with all the elements you’d expect from a Resistance game.”

Sony recently has also outlined the official specs of its forthcoming handheld, which seems rather comparably decent enough to pull out PS3-like games technical-wise.


Other than his excessively biased enthusiasm toward gaming, and technology behind the whole industry, there's a huge fondness inside that drives him nuts to pick up his keyboard and start writing for the love of it.

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