Zombie Gunship for iPhone Review

By on August 15, 2011

Killing the zombie horde just got more intense!

Good: Good level of customization; Blowing up zombies is always fun; Great presentation and audio effects
Bad: Black & White gameplay may turn off some people
Price: AED 3.75
* The price is the Suggested Retail Price at the time of review. Please call a retailer to confirm the latest price for this product.

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First Impressions
My reaction is

There’s no shortage of zombie games on the market, with titles like the Left 4 Dead, Resident Evil and Dead Rising series giving us all our annual zombie fixation. Over the years though, little else has revitalized the genre much, even with zombie add-ons for games like Call of Duty and Red Dead Redemption, there’s nothing “new”.  So today I’ll be looking at a small iOS game called Zombie Gunship that breathes some much needed life in zombie games (hurr hurr!).

Like any great iPhone game, Zombie Gunship has a simple premise on the surface, but also has an easy way to dig deeper and deeper with customizations to make you achieve your objective with more efficiency and style.

Anybody who has played Call of Duty: Modern Warfare (1 & 2) will be familiar with the gameplay style as it seems to be lifted up straight from Inifinty Ward’s shooter. Basically you’re a gunship operator in control of, well, guns. You’re flying up high in the plane trying to defend a bunker where human survivors need to reach. Your job is to take out zombies while protecting the humans as they reach for the safety of the bunker. The more zombies you kill, the more money you make, the more you can spend on weapon upgrades. Eventually, of course, the scenarios also become tougher and tougher, always giving you a challenge to get the maximum score possible. Comparisons with your friends list (linked via Game Centre) is always a huge motivational factor as well.

Starting off, you’ll be given a 25mm Gatling gun, to which you make upgrades such as wider area of spread, or more bullet velocity, etc. Then you can open up the 40mm Bofor auto-cannon, and ultimately the 105mm Howitzer cannon. The idea is that while the bigger guns give you an easy and quick way to get rid of the zombie horde, you’ll also risk killing human survivors as collateral damage. Kill too many humans (usually 4 to 6) and it’s game over; alternatively if the zombies reach the bunker it’s game over as well. But that doesn’t mean you lose, simply that the stage is over and you get to make more upgrades with your loot.

At any given time, you’ll be zooming in and out of the area map, trying to take out as many zombies as possible, while also carefully picking out specific zombies that are too close to human survivors, or the bunker’s gate. It makes for a very intense 2 to 3 minutes while you’re constantly juggling between the type of gun to use and choosing between letting a human survivor die from the zombies or risk letting one get in the crossfire.

Graphically the game is quite impressive as the blur effects and the black and white distinction of zombies and humans respectively, gives it a very realistic edge. That and when the zombies’ limbs tear out when you’re mowing them down or blowing them up is very sadistic. The smoke effects for when bigger shells hit the ground or when the bomb in front of the bunker goes off is also very impressive. The main gameplay is black & white, but with the mindset that you’re a gunship operator using infrared vision during nighttime will make you instantly settle into this color scheme.

In-game you can also buy packs of money to easily upgrade your weapons with real world money (in the iTunes store), but honestly, the only reason you’ll want to do this is to get a high score on the global leaderboards. For the rest of us, just playing the game in the simple fun way is enough. And at $0.99 (AED 3.75) Zombie Gunship is most definitely our iPhone App of the week. Interestingly this one time purchase will enable you to get the full retina display versions of the iPod Touch and iPad version as well.


From auditing to editing, I now test and analyze the latest gadgets and games instead of the latest financial statements. Both jobs are equally intense and rewarding. When I'm not burning up hardware in the name of science, you'll find me nuking in DOTA 2 or engineering in TF2.

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