Graphics in the future might be made of atoms
Like stuff in real life.
An Australian company called Euclideon has come up with a new graphics creation system that can produce 100,000 more detail than conventional polygon-based technology. And if that wasn’t very clear, it means extreme real life-like detail. No really.
Euclideon is calling it the “Unlimited Detail” technology, which creates visuals by using thousands of tiny atoms, instead of polygons, just like in real life. This allows a programmer to pack in much more detail than ever possible. What’s more, the tech can convert polygonal 3D models, and even scanned real world objects, and convert them into these tiny atoms, surely cutting down programmers more development time.
CEO Bruce Robert Dell explains how the technology works in the video below. The tech is demonstrated by re-creating an island of sorts (Dell apologized for the repetitive nature of the demonstration and the sloppy work on the models – they are tool makers, not artist, he says). One of the amazing moments in the demo is the detail in the sand, each grain modeled separately instead of just one flat surface, like we find in today’s games.
The technology will soon be ready “to be handed over to the developers”, though it remains to be seen how eager developers are in adapting to this unconventional way of developing video game graphics.
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