Sony absorbs Sucker Punch

By on August 2, 2011

inFamous developers now bound to the Playstation forever.

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Sony has acquired inFamous developer Sucker Punch, the company said this morning, adding another solid member to its World Wide Studios family.

“Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family,” said SCE WorldWide Studios boss Shuhei Yoshida.

“The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3′s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year.”

In an interview with CNBC, Sucker Punch’s Brian Fleming praised the productive relationship it had built with the Japanese giant, saying that if there was ever a group the company was really interested about a buy-out, it had to be Sony.

“It’s just been such a productive and enjoyable relationship for us that I think that in all of our discussions the only group we really seriously entertained doing this kind of a transaction with was Sony,” he said.

“I’d be lying if I said other groups weren’t interested in a group like Sucker Punch,” added WWS US head Scott Rohde.

“The bottom line is, when you’ve got a group that’s been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It’s that simple. It’s hard to find high quality developers like these guys.”


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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