Player decisions in Mass Effect 3 will have “much bigger consequences”

By on July 25, 2011

Story can end up in a lot of different ways.

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A major part of storytelling in RPGs are the number of ways players can take the story – either by the decisions they make or by the actions they choose to perform. Mass Effect is one such franchise that is known to include such incredible ‘turning points’, however they have been far off and come about much later in the game.

With Mass Effect 3, producer Casey Hudson has promised more weightier player choices with the potential of them causing “much bigger consequences” than ever possible in the previous two games. The combinations of different decisions, including that of the previous games, can end the story in a lot of different ways, he said.

“With the first one, we’re kind of launching everything, and we’re kind of throwing up these huge threads to the later stories,” Hudson told Destructoid.

“And then with the second one, we’re kind of in between. It’s actually the toughest one to make, because it has to work with previous stuff and still tie in with other stuff a little bit later.

“But with Mass Effect 3, this is really the opportunity to do whatever we want with the reminder of the story – which means players can do whatever they want with the remainder of the story. Your decision can have much bigger consequences, things that you’ve done earlier can have much bigger consequences.

“So we can really throw around a lot of big impacts from your decisions, from prior games and from decision you’ll make in Mass Effect 3.

“It’s really astronomical. The number of different ways that you can play it, the combinations of different decisions that you can make, and then all the different ways that the story can end up depending on what you’re doing.”


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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