Hideo Kojima throws heaps of praises on L.A. Noire’s MotionScan tech

By on July 8, 2011

L.A. Noire tech is poised to “change the direction of adventure games”.

Share this Article


First Impressions
My reaction is

The innovative MotionScan capture tech featured in Rockstar’s critically-acclaimed thriller L.A. Noire is poised to “change the direction of adventure games,” reckons Metal Gear Solid mastermind Hideo Kojima.

Speaking to EDGE during the Gamelab conference held recently in Barcelona, Kojima said that even though he’s not planning to adapt the tech to his forthcoming project, he can’t wait to get his hands on Team Bondi’s detective caper when it eventually hits the land of the rising sun.

“I’m very interested in [LA Noire], and I’m waiting for it to be released in Japanese,” said Kojima-san. “I haven’t played it yet but I was able to go to the studio where they were [performing the facial capture].

“The technology is absolutely fantastic,” he continued. “Nevertheless, for the next game I want to make, it isn’t necessarily the technology I need, so I don’t think it goes along with the next game I would like to create.”

Despite this, Kojima couldn’t conceal his admiration to the fancy tech, adding, “This technology, regarding facial expressions – that affect the outcome of the game – I think that’s a huge element that from now on will change the direction of adventure games.”

L.A. Noire is now planned to release for PC sometime this fall.


Other than his excessively biased enthusiasm toward gaming, and technology behind the whole industry, there's a huge fondness inside that drives him nuts to pick up his keyboard and start writing for the love of it.

More News
Most Read
Most Commented