Crysis 2 gets its DX11 facelift, Hi-Res textures and patch 1.9 out now

By on June 28, 2011

Crytek brings maximum visual upgrade for Crysis 2, drops a trailer showcasing the tech in action.

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First Impressions
My reaction is

Crytek has released the much-awaited DirectX 11 update for its sci-fi shooter, Crysis 2; delivering the promised graphical facelift PC gamers will finally get to experience on their high-end rigs.

Weighting around a whopping 2.3GB, the ultra-upgrade enables the game’s DX11 features and adds the optional high-resolution textures pack.  Though, before you run the DX11 update, first you’ll need to install the new patch 1.9.

Here’s the technical outline of the new DX11 features in Crysis 2.

  • Tessellation + Displacement Mapping
  • High Quality HDR Motion Blur
  • Realistic Shadows with Variable Penumbra
  • Sprite Based Bokeh Depth of Field
  • Parallax Occlusion Mapping
  • Particles Motion Blur, Shadows and Art Updates
  • Water Rendering improvements and using Tessellation + Displacement Mapping
  • Realtime Local Reflections (DX9)
  • Contact Shadows (DX9)
  • Improved Tone Mapping (DX9)

Crytek has also revealed that PC users can expect the game’s map editor to release on Wednesday.  Have a look at the new DX11 features in the official trailer below.


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