Playstation Vita’s rear touch-pad was almost left out

By on June 22, 2011

Costs and doubts on the technology saw it almost cancelled.

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We aren’t the first ones to cast doubt on the playability of the rear touch-pad on the PS Vita. Apparently, Sony worldwide boss Shuhei Yoshida felt the same way too, and had it almost cut out from the final model.

Speaking to Famitsu, Yoshida said that the costs of the technology, and doubts over how it could provide an enjoyable experience was some of the reasons why the touch-pad was dropped at first.

However, after toying around with it some, he decided to go ahead with it.

Surprisingly, Yoshida revealed that the hardware on Vita was not finalized yet and some small changes to the system were still possible. One thing that won’t change, however, are the button layout, he said.

On the software side, Yoshida said that Sony had always planned to provide a developer-friendly environment to build games on, that negated the need to build a specific engine for the platform. He is really impressed with what third party developers have managed to extract out of the system, showing excitement over the possibilities on the second or third generation titles.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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  • Anonymous

    The touchpad is a handicap to most games, it looked like it gave uncharted on the PSVita a hard time with it.

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