Quick Look: Kingdoms of Amalur: Reckoning
A quick look at 38 Studios and Big Huge Games’ upcoming single player RPG game.
One of the most exciting things we saw at EA press event in London was Kingdoms of Amalur: Reckoning. We were invited to a special closed-door screening of the game and sadly filming wasn’t allowed, so we don’t have any actual footage to show you. However, we do have a teaser trailer of the game below.
Truth be told, we were excited about this game even before we got to see the gameplay in action. I mean, how couldn’t we be with such amazing talent behind the game. For those of you who don’t know, the game includes the talents of noted fantasy author R.A.Salvatore, Todd McFarlane, creator of Spawn and the man behind the artwork of Reckoning and Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind.
The game starts with you waking up among a pile of dead bodies, after returning from the dead. You’re greeted by a dwarf who’s in charge of all the corpses and he takes you through the dungeon, teaching you the basic mechanics of the game. In terms of gameplay, Reckoning is like a cross between an RPG and God of War. There’s all the usual spells and melee attacks you would expect from an RPG and then when you’re fighting a boss, you have to tap buttons God of War-style to execute a crazy move.
The game features 4 playable races, and 3 class trees with 22 abilities per tree. You unlock your “destiny” as you invest in a class tree and obtain certain abilities.
As expected, the game looks absolutely stunning and McFarlane’s attention to detail in the animations is spectacular. The only gripe we have with the game is that the lead characters could look a little more impressive. As we saw it, the characters look like they were meant to be NPCs and not the main protagonist. Yes, there are many different looks to choose from but all of them are a bit lame compared to the gorgeous lead characters in games like Dragon Age.
What the game does very well is create this amazing fantasy world with a somewhat surreal sense of realism. For instance, the game features a day and night cycle, so it gets darker after you play the game as night falls and then becomes bright again as day breaks. Not only is it great psychologically to give you the feeling of being in a real world, it you also get to see various elements in the game like torchlights, flowers, grass, buildings, etc in a different setting, adding depth to the game’s visuals.
Also expect some epic boss fights in the game – it gets particularly interesting as it’s almost a mixture of classic RPG action with bits of Action thrown in.
Kingdoms of Amalur: Reckoning is being developed by 38 Studios and Big Huge Games. It’s set to release on the PlayStation 3, Xbox 360 and the PC some time in 2011. We can’t wait to share some gameplay videos with you once they are out. You really have to see it in action to believe how amazing this game is.
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