AMD: DirectX should go away

By on March 21, 2011

AMD believes that DirectX is stifling PC performance.

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While the world continues to go crazy over DirectX 11 and it’s tagged-along visual candys, AMD believes that the API should now just “go away”.

AMD’s Richard Huddy was quoted as saying that despite the PC having more than ten times the performance over consoles, PC games hardly looked better than their console counterparts.

It’s funny,” he told bit-tech.net. “We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it’s very clear that the games don’t look ten times as good.

“To a significant extent, that’s because, one way or another, for good reasons and bad – mostly good, DirectX is getting in the way,” adding that many developers wish the application programming interface would just “go away.”

“Being able to have total control over the machine, which is what the very best games developers want, by giving you access to the hardware at the very low level, you give games developers a chance to innovate, and that’s going to put pressure on Microsoft – no doubt at all,” said Huddy.

Huddy’s comments were concur’ed by Crytek’s R&D technical director Michael Glueck who said that as GPU turns towards becoming more of a general purpose chip, the less an API like DirectX will be needed.

DirectX began life in 1995, a shorthand coined for all the APIs created by Microsoft, including Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, etc. The platform gained tremendous support from developers ever since and is now being used in most games created today. The latest version, DirectX 11, was released in 2009.


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Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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