Comet Crash Review

By on February 10, 2011

Pelfast’s title is possibly the best tower-defense game on the PSN.

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First Impressions
My reaction is

Consoles have, barring some exceptions, always done a lousy job with RTS games. Taking advantage of this, the RTS’s less complex cousin, tower-defence, has taken over the PSN. Unfortunately though, very few of those games are worth playing. Comet Crash, developed by Pelfast, hopes to stand out from the crowd.

There’s not much you can do with a tower-defence game in terms of making it ‘unique’, every tower-defence game you play gives you a sense of been-there done-that. Comet Crash, however, does add something very simple yet effective twist to the gameplay.

Comet Crash lets you give your opponent a taste of their own medicine, by letting you attack back.

Out of the 8 structures you can build, 2 of them produce offensive units. These units range from the fast but weak scouts, slow but strong tanks, flying drones, units that deactivate opposing defences and quite a few more. You can amass upto 1000 units which wait inside your base until you give them the go-ahead. Your units don’t have any weapons, inflicting damage only by crashing themselves into the opponent’s base. You cannot, however, choose where your units go; they will follow the shortest path to the enemy base along the maze you build.

Speaking of mazes, the key to defending in this game is being good at building mazes. The longer the path, the more damage your defences can inflict on the enemy. Defensive structures can be upgraded a number of times just like any other games, and there’s nothing different in terms of variety either.

You oversee all this construction and destruction from your very own space-ship, which you fly around like a pointer. Your ship can be destroyed by opposing defences, but can be repaired by hovering over your base. Money isn’t obtained by killing enemy units; this is instead done by destroying asteroids that float randomly accross the screen, ensuring that there’s something exploding on-screen at all times.

This all makes it a pretty solid game, but I’m yet to mention it’s best feature, the offline multiplayer.  The levels of chaos, destruction and excitement you get during a match against upto 3 of your friends cannot be matched by a game against the AI (the attempts of the AI to understand the sheer lunacy would fry your PS3). This is a mode you really can’t get bored of; each game is different, and when you’re not being crushed by a 3000-unit army, you can laugh at your friend being crushed by a 3000-unit army.

The game is however let down by the graphical side of things. Most of the time the game looks fine and performs just as well. However when there is a lot happening on-screen, the frame-rate suffers. Also, there can be difficulty distinguishing between different structures,  how many times a structure’s been upgraded  and units; making it a very tedious job checking each building for details.

The game does well as far as soundtrack and sound effects are concerned. The background music matches up well with the theme of the game; while the sound effects are good enough to give you a general idea of what’s going on elsewhere on-screen.

Overall, Comet Crash excutes a novel idea very well and after completing it’s 30 levels of single player, it’ll have you hooked to its multiplayer for ages.

The Scorecard
Manages to find the right mix between offence and defence.
The graphics do a decent job, with some minor hiccups here and there.
The soundtrack is good but nothing special, and the sound effects do their job well.
It's difficult to get bored of its fun-packed multiplayer.
The game strikes a good balance between challenging gameplay and building base, it's gloriously fun.
Definitely one of the best tower-defence games out there.


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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  • Antiro

    This game is old but superb!!!

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