Back to the Future Episode I: It’s About Time Review

By on January 23, 2011

A time machine, out of a point and click adventure?

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First Impressions
My reaction is

How is it possible that a game in today’s world of “intuitive motion controllers” that something as simple as a point and click adventure game, on the PC no less, could be anything more than a poor attempt at raking in cash from fans?

You know what? It worked! Those who are reading this and not know what Back to the Future (BTTF) is at all, it is highly recommended that this trilogy be sought out and watched, you won’t regret it. Far from trying to bias this review into the realm of fanboy-ism, lets proceed with all the nitty gritty.

It’s hard to come across games that stick to the classical game types, and in this case the point and click adventure game. Telltale achieved success with creative storytelling, great sound and while not the cream of the crop, pleasing visuals that fit the game with Sam & Max Season 1 and 2 series of games. Following that successful formula we get the first in the series of Back to the Future games, which will have people, who loved the trilogy, foaming at the mouth out of nostalgia. Do not lose interest already, because for someone who hasn’t seen the movies, doesn’t necessarily mean you need to know anything at all, it helps a lot, yes.

The world of the game is basically broken into sequences where, you need to explore your immediate surroundings, highlight, investigate, and pick up objects. There will always be characters to interact with.  Story elements progress with approaching the character, clicking on them and going through the conversation options to learn more and understand the characters.

Should you happen to get lost or unable to tell what to do next, such as forgetting to use the arrow keys to actually walk into the next room, helpful hints are available in the minimalistic HUD, and in plain sight. Some are served as clues pertaining to an event, and should you require more it will tell you exactly what needs to be done. In the even we should fail the very obvious mastery of investigation.

Puzzles are one such type of event which isn’t always plainly obvious. They do require some trial and error to achieve what it is that you are after. Should you find yourself unable to progress and the hints are nowhere to be seen, perhaps returning to an earlier location will help you along.

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The Scorecard
Depends on the type of gamer you are, if you are fan you might stick it out.
It’s meant to convey a certain style and mood.
It’s great, presentation is great, and music suits the game. Let’s get some great music in the next episode!
It’s short, as Episodic content of this particular nature can be, don’t find a reason to go back in to try a different approach when the possible outcome is the same overall.
Can make you feel very lost at times, first play through is great for the story elements.
Get it to try something new if you haven’t tried games of this nature, if you are a fan DEFINITELY get it to calm those nerves twitching from BTTF withdrawal.
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