Maxplosion for iPhone 4 Review

By on January 19, 2011

Explodes in plagiarism.


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First Impressions
My reaction is

In Maxplosion, you play a little, mischievous devil named Max who must propel himself by exploding his devlish self onto platforms and defeat enemies to complete levels. If that rings a bell, that’s because you have probably heard of it before. It’s called ‘Splosion Man, Twisted Pixel’s popular XBLA game. Maxplosion is pretty similar to that, no scratch that, it’s exactly like it.

Now, to be honest, there is nothing wrong lifting ideas from popular games – Gameloft does it all the time. The idea, however, is to create something worthwhile out of it. Unfortunately, Maxplosion is not only a blatant copy of the XBLA title, it does a crap job of it that the mimicry does not feel like a form of flattery, but mockery.

The first major issue with the game is its controls. Capcom has opted for an analogue slider to control the movements of the character. Slightly pushing it forward will make Max walk on its toes, while pushing it fully ahead will making him run. It sounds like a good idea on paper, but rather than being precise, the slider feels spongy and sometimes unresponsive. Jumping from rotating platforms and jumpy-heights becomes a pain in the tail.

The second problem with the game is that it lacks imagination. How can it? Capcom were busy lifting off entire set pieces from the original. Even then they have failed to pull it off convincingly. The game sports a colorful, cartoon-ish art style, which though appealing feels empty, unpolished and unfinished at many places. The inconsistency in the graphics passes over to the level design as well. The game cleverly places platforms, obstacles and self propelling rockets at different parts of the level, however, all of that is suddenly lost as if those levels were only partially developed.

Maxplosion consists of 17 levels which gets progressively longer and more challenging. Each level has a par time to reach, energy atoms to collect, and a uranium bar hidden in the zone. The game also comes with Game Center integration complete with leaderboards and achievements. So there is something here for the achievement fanatics.

It’s ridiculous that Capcom would so entirely copy a game like this, but then at this day and age, it is somewhat an acceptable norm. Had they done a good job of it, I am sure Twisted Pixel wouldn’t had been so upset about the whole issue like they have been. For $0.99, there are other better games to waste your time and money on. But if you liked ‘Splosion Man and want to have it in your pocket, there isn’t much of a choice.


The Scorecard
GAMEPLAY
5
Poor controls and inconsistent art and level design sinks the game.
GRAPHICS
7
Appealing cartoony graphics but feels unpolished.
SOUND
6
One of the better parts about the game, though nothing memorable.
VALUE
5
It’s short at 17 levels but the achievement lure should get some of us going.
FUN FACTOR
4
Twisting your thumb awkwardly while the slider does not work, yeah not so much as ‘fun’.
OVERALL
4.5
Hey Capcom, next time when you get ‘inspired’ by a game, try and not do a shit job of it.

About

Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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