Infinity Blade was initially penned for Kinect

By on December 16, 2010

Could the popular iOS game make onto the Xbox 360?

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First Impressions
My reaction is

Infinity Blade has been enjoying tremendous success at the App Store, and above all else, even more than the graphics, the game is lauded for its unique control scheme that takes away much of the annoyances of a touch screen and truly makes it pick-n-play for core games like this. But here is something interesting: the game was actually conceived as a Kinect game first. How the control scheme came to be now makes complete sense.

“We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: ‘If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?’,” Mustard revealed. “That discussion happened, you know, a year and a half ago. We had this really cool design, and it’s not that dissimilar from the game you’re playing today; it’s just been refined and adapted to the iOS screen, which honestly I think is where the design works the best.”

That doesn’t rule out an Xbox 360 version, the dev said. One factor will go a long way of making sure of that.

“Yeah,” co-founder Geremy Mustard added, “if the Kinect really takes off over the holiday season, who knows?”

Infinity Blade made $1.7 million in its first four days. How much ‘taking off’ does it need now?


Mufaddal Fakhruddin is the Editor for IGN ME and thinks writing in third person about himself in an about me section is weird.

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