Tim Schafer explains why Double Fine doesn’t do PC games

By on November 27, 2010

Publishers see a lack of “financial reward”, says studio head.

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Tim Schafer, president of Double Fine, has said that the reason his studio doesn’t release PC versions of its games is because its publishers just don’t see “enough financial reward” in doing so.

“As a developer we do not have final say in the SKU plan for our games. That is the decision of the person investing the money, i.e. the publisher,” said Schafer on his company’s website.

“We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money. So far, our publishers have not elected to fund that work. Not because they hate PC gamers, but because they don’t see enough financial reward.

“Double Fine does care about PC gamers, and we always push for a PC version, and will continue to do so in the future. If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn’t that be cool?”

Double Fine’s latest title Costume Quest was released on Xbox Live and PSN, and their upcoming project, Stacking, will release in spring 2011 on the same platforms only.


To quote one Mr. Shigeru Miyamoto (creator of Super Mario and Legend of Zelda), "Video games are bad for you? That's what they said about rock and roll."

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