PlayStation Move Hands-On Impressions

By on September 1, 2010

Enough to stir up the competition.

Share this Article





   

First Impressions
My reaction is

It’s almost four years since Nintendo showed the world the magic of motion controls. This new technology, or rather, new way to play videogames was scorned during its earlier days. However, soon the masses gobbled up this new toy, much to the dismay of Sony and Microsoft. It wasn’t long before these two companies realized the potential of capturing the largely untapped “casual” market to which the ease of motion controls was a proper gateway into videogames. And so it came to be that the PlayStation move was announced at E3 2009, and today we finally got the retail product in our hands.

In theory, the PlayStation Move has similar design philosophies to the Nintendo Wiimote, in that the user handles one motion controller and basically points it towards the desired location on the TV screen.  The idea for both controllers is to have a 1:1 movement replication from the controller onto the screen for a smooth gameplay experience. While this was certainly not the case with the original Wiimote, it did get closer to the mark with the Wiimote Plus attachment released last year, but the PlayStation Move is actually a 1:1 achievement from what we could see and feel.

Physically the PlayStation move looks just like a mic, thanks to the long round handle and the multi-coloured ball at the top. Using it is also a natural experience thanks to the “Move” and “T” button conveniently placed near the thumb and the forefinger the way you would normally hold it. But the thoughtful design doesn’t stop there, thanks to the rubber ball at the top which lights up during gameplay, people should avoid getting smacked in the face during one of your more intense gaming sessions at night.

Going back to the accuracy of the Move controller, while it is pretty much 1:1 in terms of capturing even the slightest bit of movement, there is still a matter of lag. Thankfully lag, once properly calibrated, is almost a non-issue, with delays from hand movement to onscreen action being delayed by less than a quarter of a second. Let’s take a look at some our preview games to see how good (and bad) the PlayStation Move controller really is.

« Previous Page Next Page »

About

From auditing to editing, I now test and analyze the latest gadgets and games instead of the latest financial statements. Both jobs are equally intense and rewarding. When I'm not burning up hardware in the name of science, you'll find me nuking in DOTA 2 or engineering in TF2.

More Features
Comments
  • LabelThis

    LFMAO! This is a classic "Sony didn't copy the Wii" – you made my day!

  • Saadchohan

    So you are saying that Sony copied Wii. I wonder why Wii doesn't even have HD compatibility, and PS3 games run on Full HD. In addition to this what invisible camera of Wii did sony copy? because as far as i know move tracks motion using the Ps3 eye. You got to get you facts straight dude.

  • Mufaddal Fakhruddin

    I don't think anyone copied anybody. 'Motion control' is a process which can be either done with a gadget or go completely hands-free like Kinect. It's either one or the other. If two companies are exploring the motion control market, there are bound to be products with similar nature. We have not yet matured enough to branch out completely. Motion control in video gaming is still a new market, a very risky one at that.

    It is possible that Sony was working on the Move even before Wii but feasibility of the product may have kept them from releasing it. Once Wii became a roaring success, it must given Sony enough confidence to bring out the tech, polish it, get developer backing, and put it on track.

Most Read
Most Commented